Glosario

La Federación Internacional de Tenis, exige que el texto oficial y decisivo de las Reglas del Tenis debe ser en inglés (aún así, podrás encontrarlo en español, clickeando en REGLAMENTO). Las palabras de este glosario permanecen en inglés deliberadamente, dado que es en el idioma en que han nacido, y la mayoría de ellas siguen siendo utilizadas aún en los países de habla hispana, tal cual están aquí escritas.

Hemos preferido "transferirles" el problema del idioma, en vez de perder fidelidad en la traducción, dañando involuntariamente el verdadero significado.            

 

A B C D E F G H K L
M N O P Q S T U V W

  

Definition for A
Ace: A serve the receiver fails to return or even touch. The server wins the point immediately.

Advantage: The game point following deuce. If a player wins the "advantage" point, he or she wins the game.

All-rounder: A player with the ability to play well both offensively and defensively.

Anticipation: The ability to predict where the opponent is going to play the ball.

Approach shot: A shot played with the aim of winning a point quickly, often hit from mid-court deep into the corner of the opponent's court. The attacking player normally goes to the net to intercept any return with a volley.


Definition for B
Backcourt: The back half of the court between the service and baseline. This zone is a taboo zone also known as "no man's land."

Backhand: A ground stroke hit on the left of the body by right-handed players, and on the right of the body by left-handers.

Baseline: The line at the end of the court.

Baseline rally: A rally where both players repeatedly exchange shots from their respective baselines.

Baseline tennis: A tactical approach whereby players remain at the baseline and attempt to wear their opponents down through long rallies, or - should the opportunity arise - to win the point with a passing shot.

Best of three (or five): Refers to the maximum number of sets in any match. In "best of three" matches, players need to win two of the three sets. In men's tennis, most matches are "best of five," i.e. a match finishes when a player has won three sets.

Big point: A crucial point deciding which player wins a set or an important game. For example, when the scores are level and the server is 30-40 down.

Break (of service): Where the serving player loses the game.

Breakback: Situation where a player who has lost his or her service succeeds in winning the opponent's service game, usually leveling the scores.

Bye: Free passage into the second round of a tournament. Players may be given a bye if a tournament doesn't have enough players (e.g. if there are only 28 players in a tournament designed for 32, there will be 4 byes in the first round). Byes are always awarded to seeded players.


Definition for C
Center mark: A mark half-way across the baseline, effectively the extension of the center line. When serving, players must remain on the correct side of this mark.

Change of ends: The players change ends of the court regularly during tennis matches, e.g. after every "uneven" game (1,3,5) in a set.

Chop: A backspin, defensive shot used to return fast services. Occasionally also used for drop shots.

Claycourt: A court with a surface made of crushed shale, stone or brick.

Continental grip: Method of holding the racquet for playing powerful backhands, serves, volleys and smashes. The most common grip for forehand and backhand strokes.

Cross shot: A stroke played diagonally across the court, either long or short. Long cross shots are usually played from baseline to baseline, while short cross shots generally bounce near the opponent's service court line, often being played with topspin.


Definition for D
Defensive player: A type of player who generally stays at the baseline and tries to keep the ball in play without taking risks. Players like this leave the attacking to their opponents, winning most of their points from opponent errors.

Deuce: The score in a game where both players have forty points.

Double fault: A situation where the server has failed to serve correctly on both attempts, i.e. the first and second serve. The server loses the point.

Drive: A powerful stroke with slight topspin. Given its long, straight trajectory it is well-suited as a passing shot or attempted winner.

Drop shot: A slice shot that stops very quickly and hardly bounces.


Definition for E
Eastern grip: Forehand grip. Describes a grip which allows the ball to be hit easily ahead of the body and the racquet swung all the way through.

Exhibition matches: Matches arranged outside competitions as a form of public entertainment. The top 10 players in the world rankings can earn enormous sums in appearance money for exhibition matches.


Definition for F
Flat serve: A flat service is hit without spin and follows a low, straight trajectory. Given the high risk of hitting the net, it is generally better-suited for first serves.

Follow-through: Where a player swings the racquet through in the direction of the stroke, even after the ball has been played. The follow-through affects the length, direction and speed of the ball.

Foot fault: An error occurring when a player steps onto or over the baseline, sideline or the center mark when serving. Foot faults also occur if the player fails to serve from a static position.

Footwork: A player's technique for moving most economically to the ideal position to play a stroke. Techniques include tango, side-step and cross-step.

Forecourt: The front part of the tennis court, the ideal position for controlling a point, is between the net and the service line.

Forehand:A ground stroke played by left-handers to the left of the body, and by right-handers to the right.


Definition for G
Game: Part of a set. Every set consists of at least six games.

Game point: The point needed to win a game.

Groundstrokes: Any shot, whether forehand or backhand, played after the ball has bounced.


Definition for H
Half court: The section of the court close to the service line.

Half volley: The racquet is lowered towards the ground and the ball played back immediately after it has bounced.

Hardcourt: A tennis court whose surface is made out of asphalt, concrete or a similar material.


Definition for K
Kick serve: A serve with heavy spin, causing it to change direction or bounce unexpectedly when it lands in the service court. Also known as a twist serve.

Knockout competition: A tournament whereby players are eliminated when they lose a match.


Definition for L
Let: An invalid point which has to be replayed. Occurs most frequently when a serve touches the net but still lands in the correct service court.

Line judge: Line judges have the task of deciding whether a ball has landed in the court or outside. Their decisions can only be overruled by the umpire.

Lob: A lob is a ball hit in a high arc, usually over the opponent's head. For the most part it is played when the opponent is standing at the net.

Longline: A stroke played straight down the court, either along or adjacent to one of the sidelines.

Love: Zero in tennis language, e.g. love-thirty = 0-30.

Lucky Loser/Playback: In some knockout tournaments, one defeat does not automatically result in elimination. Beaten players have the chance to play against other such losers, with the winners being awarded places in later rounds. These players are known as "lucky losers."


Definition for M
Match point: The score where a player only needs one more point to win the match.

Mini-break: When the server loses the point during a tie-break, this is referred to as a mini-break.


Definition for N
Net: The net runs between the two halves of the court. Made of hemp, nylon or synthetic mesh, it hangs on a taut cord with a diameter not exceeding 0.034" which is suspended between two net posts. Height of net: 3 ft.

Net or Let: The call from the net-cord judge when a serve touches the top of the net.

Not up: The call from the umpire when a ball, having bounced twice, is dead.


Definition for O
Offensive player: Offensive players use aggressive tactics in an attempt to force errors from their opponents. They take risks in order to win points quickly. Offensive players often have a good serve and can volley well, in which case they usually employ "serve and volley" tactics - serving powerfully and trying to volley the return of serve for a winner.

Overhead: Describes a stroke played above the head, e.g. a smash.

Overrule: The umpire's option and privilege to correct a decision made by one of the judges.


Definition for P
Passing shot: A stroke that an opponent located close to the net is unable to intercept.

Penalty points: Points deducted for unsporting behavior.

Placement: The ball is hit to a precisely chosen part of the court, usually one that the opponent cannot reach.


Definition for Q
Qualifying competition: Tournament giving low-ranked players the opportunity to qualify for the tournament proper.

Definition for S
Second serve: When serving, players have two chances to hit the ball in the opponent's service court. If the first attempt fails, they receive a "second serve."

Seeding: A graded list of the best players entering a tournament. The best players are normally "seeded" before a tournament begins. This prevents these players from being drawn against each other - and knocking each other out - during the early rounds of the competition.

Semicontinental: A combination of the forehand and backhand grips. This grip can be used for most shots, but particularly for volleys, serves and smashes.

Serve or service: Every point begins with a serve. From a position behind the baseline, the server has to hit the ball diagonally over the net into the opponent's service court. Players get two attempts to serve the ball correctly in each point. In the first point of any game or set, the serve is played from the right-hand side of the court. After this the server alternates side (from right to left and vice-versa) at the start of every new point.

Server: The player who is currently serving.

Serve and volley: A tactic where players serve and then rush to the net with the aim of playing a winning volley off the opponent's return.

Service lines: The service line runs parallel to the net. Together with the center line and sideline, it demarcates the boundaries of the service courts.

Set: A set comprises at least six games. Matches are generally played over three or five sets.

Set point: The point needed to win a set.

Sidespin: Spin which causes the ball to rotate horizontally.

Sign in: When players enter their names for a tournament.

Slice: A slice shot differs from a "drive" in that the backspin applied keeps it in the air for longer, causing it to travel further before bouncing.

Slice serve: Side spin and topspin are applied to the serve, causing the ball to keep low and change direction after bouncing. For example, slice serves from right-handed players cut sharply away to the left. This serve is particularly well-suited to grass or indoor courts, because these surfaces slow the ball down less than hard courts.

Spin: The rotation of a ball resulting from special types of strokes like slice and topspin. Spin affects a ball's trajectory and the way it bounces.

Stringing: The elasticity of the strings depends on the tension with which the racquet is strung. In general, gut strings are more elastic than synthetic strings, as a result of which they are generally strung more tautly. Players who like to hit the ball fast and hard usually prefer tauter strings. Touch players, by contrast, tend to prefer slightly slacker stringing.

Stop volley: A volley where the player takes the pace off the ball, so that it drops softly on the other side of the net - making it difficult or impossible for the opponent to reach


Definition for T
Tie-break: Rule for deciding sets where the score has reached 6-6. During tie-breaks players are awarded points numerically. The first player with 7 points wins the set, provided he or she has a lead of 2 points, e.g. 7-5. If not, play continues until this two-point advantage lead has been established, e.g. 10-8. The score for the set is then recorded as 7-6, i.e. seven games to six.

Topspin: A stroke where the player hits the top surface of the ball, causing it to rotate forwards.

Touch: Sensitivity when hitting the ball.

Twist serve: A service played with topspin and side spin. The ball bounces awkwardly sideways and upwards from the service court.


Definition for U
Umpire: The umpire decides which player has won a point and also keeps the score. In major tournaments the umpire is assisted by a number of judges (e.g. line judges).

Unforced error: An error made while under no pressure from the opponent, e.g. mishitting a ball.


Definition for V
Volley: A ball hit before it bounces.

Definition for W
Warm-up: A period in which players can loosen up and practice strokes before the actual match begins.

Western: A way of holding the racket particularly for topspin forehand strokes. In this grip the ball of the thumb rests on the top right-hand edge of the handle.

Wildcard: Irrespective of their positions in the rankings, an organizer can invite one or more players to take part in a tournament, offering them wildcards. This gives event organizers the opportunity of offering places to promising young players, or alternatively to stars who have failed to register in time for the tournament.

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